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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNai
oNaiman
oNanonymous_namespace{Observe.cpp}
oNanonymous_namespace{utilTest.cpp}
oNentities
oNfogdome
oNgameImplementation of basic game functionsand cubescript bindings
oNgle
oNhmap
oNinexorShow stacktrace on unix, do not include directly
oNmodelpreview
oNmpr
oNrecorder
oNserver
oNsphere
oNtiger
oCaniminfo
oCaniminterpinfo
oCanimmodel
oCapplymenu
oCAttribLoc
oCaviindexentry
oCavisegmentinfo
oCaviwriter
oCbatchedmodel
oCbigint
oCBIH
oCBlendBrush
oCBlendMapBranch
oCBlendMapCache
oCBlendMapImage
oCBlendMapNode
oCBlendMapNode.__unnamed__
oCBlendMapRoot
oCBlendMapSolid
oCblobinfo
oCblobrenderer
oCblobvert
oCblock3
oCbombmode
oCbvec3-dimensional UNSIGNED CHAR vector
oCbvec.__unnamed__
oCbvec.__unnamed__.__unnamed__
oCbvec.__unnamed__.__unnamed__
oCbvec4
oCbvec4.__unnamed__
oCbvec4.__unnamed__.__unnamed__
oCbvec4.__unnamed__.__unnamed__
oCcapturemode_common
oCcfkey
oCcfpolys
oCchange
oCcline
oCclipplanes
oCcollectmode_common
oCcompatheaderMore intense map file header used when loading
oCctfmode
oCcube
oCcube.__unnamed__
oCcube.__unnamed__
oCcubeedge
oCcubeext
oCcubemapside
oCCustomPath
oCdatabufTemplate implementation of buffers (networking e.g.)
oCDDCOLORKEY
oCDDPIXELFORMAT
oCDDPIXELFORMAT.__unnamed__
oCDDPIXELFORMAT.__unnamed__
oCDDPIXELFORMAT.__unnamed__
oCDDPIXELFORMAT.__unnamed__
oCDDPIXELFORMAT.__unnamed__
oCDDPIXELFORMAT.__unnamed__.MultiSampleCaps
oCDDSCAPS2
oCDDSURFACEDESC2
oCDDSURFACEDESC2.__unnamed__
oCDDSURFACEDESC2.__unnamed__
oCDDSURFACEDESC2.__unnamed__
oCDDSURFACEDESC2.__unnamed__
oCdecalinfo
oCdecalrenderer
oCdecalvert
oCdelayedupdate
oCdelayedupdate.val
oCdemoheaderDemos contain stored network messages of a game which can be replayed to review games
oCdepthfxtexture
oCdualquat
oCdvec4
oCdynent
oCdynentcacheentry
oCdynlight
oCecjacobian
oCedgegroup
oCeditinfo
oCeditline
oCeditor
oCelementset
oCentityPersistent map entity
oCentitylight
oCenvmap
oCextentity
oCfacebounds
oCfileskey
oCfilestream
oCfilesval
oCfireballrenderer
oCflag
oCflare
oCflarerenderer
oCflaretype
oCfont
oCfpsent
oCfpsentityTrigger handler
oCfpsstateFirst person state
oCfu_castThe fuck you cast does nothing expect silencing warnings when doing forbidden casts
oCg3d_callback
oCg3d_gui
oCgamemodeinfoStructure for game mode description
oCgeombatch
oCgfield
oCglaretexture
oCGlobalShaderParam
oCGlobalShaderParamState
oCGlobalShaderParamState.__unnamed__
oCGlobalShaderParamUse
oCgrassgroup
oCgrasstri
oCgrassvert
oCgrasswedge
oCgui
oCguninfoWeapon description structure
oCgzstream
oChashbase
oChashnameset
oChashset
oChashtable
oChashtableentry
oChideandseekmode
oChline
oCident
oCident.__unnamed__
oCident.__unnamed__
oCident.__unnamed__.__unnamed__
oCident.__unnamed__.__unnamed__
oCident.__unnamed__.__unnamed__
oCident.__unnamed__.__unnamed__.__unnamed__
oCident.__unnamed__.__unnamed__.__unnamed__.__unnamed__
oCident.__unnamed__.__unnamed__.__unnamed__.__unnamed__
oCidentlink
oCidentstack
oCidentval
oCidentval.__unnamed__
oCidentvalptr
oCImageDataStructure holding the Raw Pixel Data and minimum image info
oCInternalSharedListMarker
oCipmaskStructure to describe IPs
oCiqm
oCiqmanim
oCiqmheader
oCiqmjoint
oCiqmmesh
oCiqmpose
oCiqmtriangle
oCiqmvertexarray
oCisclassCheck if a given type is a class
oCitemstatPickup description structure
oCivec3-dimensional INTEGER vectors
oCivec.__unnamed__
oCivec.__unnamed__.__unnamed__
oCivec.__unnamed__.__unnamed__
oCivec22 dimensional integer vector
oCivec2.__unnamed__
oCivec2.__unnamed__.__unnamed__
oCivec44 dimensional integer vector
oCivec4.__unnamed__
oCivec4.__unnamed__.__unnamed__
oCivec4.__unnamed__.__unnamed__
oCkeym
oClayoutinfo
oClerpbounds
oClerpvert
oClightcacheentry
oCLightMap
oClightmapext
oClightmapinfo
oClightmaptask
oCLightMapTexture
oClightmapworkerStructure containing anything to calculate while calclighting, which gets passed to the lightmap threads
oClightningrenderer
oClistparticle
oClistrenderer
oCLocalShaderParam
oCLocalShaderParamState
oCmapmodelinfo
oCmaterial
oCmaterialsurface
oCmaterialsurface.__unnamed__
oCmaterialsurface.__unnamed__
oCmatrix2
oCmatrix3
oCmatrix4
oCmatrix4x3
oCmd2
oCmd3
oCmd3frame
oCmd3header
oCmd3meshheader
oCmd3tag
oCmd3triangle
oCmd3vertex
oCmd5
oCmd5hierarchy
oCmd5joint
oCmd5vert
oCmd5weight
oCmenu
oCmergecompatMerged edge description
oCmergedface
oCmeterrenderer
oCmodel
oCmodelattach
oCmodelbatch
oCmodelcommands
oCmodelloader
oCMSlot
oCnormal
oCnormalgroup
oCnormalscompatNormal vector description
oCNoSync
oCnullval
oCobj
oCoccludequery
oCoctaentities
oCoctaheaderOctree header structure as its found in the ogz files
oCpackagedir
oCpacketbufNetwork packet buffer
oCPackNode
oCparticle
oCparticle.__unnamed__
oCparticle.__unnamed__.__unnamed__
oCparticleemitter
oCpartrenderer
oCpartvert
oCpedge
oCPersistent
oCphysent
oCplane
oCplatformcollision
oCplatforment
oCplink
oCpoly
oCpostfxpass
oCpostfxtex
oCprefab
oCprefabheader
oCprefabmesh
oCpvert
oCpvsdata
oCpvsnode
oCpvsworker
oCQuadNode
oCquatQuaternions are number systems that extend complex numbers complex numbers extend the number system of real numbers in a way so x=-1 can be solved in this example x = i (imaginary)
oCqueryframe
oCqueueLegacy implementation of queues
oCragdolldata
oCragdollskel
oCrange
oCRange
oCReflection
oCreleaseaction
oCrenderstate
oCrendertarget
oCresolverresult
oCresolverthread
oCreversequeue
oCscoregroupUsed only for the scoreboard
oCselinfoSelection info: the marked area when editing
oCserver_entityServer side version of "entity" type
oCShader
oCShaderParamBinding
oCshadowmaptexture
oCShadowRayCache
oCshaft
oCshaftbb
oCshaftbb.__unnamed__
oCshaftbb.__unnamed__.__unnamed__
oCshaftplane
oCSharedClassAll classes deriving from this class get detected by our reflection system InexorGlueGen
oCsharedclasstest
oCSharedList
oCSharedOption
oCskeladjustment
oCskelcommands
oCskelloader
oCskelmodel
oCsleepcmd
oCSlot
oCSlotShaderParam
oCSlotShaderParamState
oCslottexLegacy texture slot loading
oCsmd
oCsmdbone
oCsortfun
oCsortitem
oCsortkey
oCsortlessLegacy Sorting algorithms
oCsortnameless
oCsortval
oCspawnloc
oCsquat
oCstreamLegacy file system streams
oCstreambuf
oCstringslice
oCsurfacecompatSurface description
oCsurfaceinfo
oCsvec3 dimensional vector containing shorts
oCsvec.__unnamed__
oCsvec.__unnamed__.__unnamed__
oCsvec22 dimensional vector containing shorts
oCsvec2.__unnamed__
oCsvec2.__unnamed__.__unnamed__
oCtagval
oCteaminfoScoreboard team block description
oCteamscoreSome team modes allow more than 2 teams allow sorting multiple teams using team scores
oCtextrenderer
oCTextureA Texture entry, holding info about a texture on the GPU
oCtexturegui
oCtgaheader
oCtjoint
oCtnormal
oCtransparentmodel
oCtraversestate
oCtriangleTriangle interface does not inherit from vec because 3 members (the 3 vertices) are required to describe a triangle
oCundoblock
oCundoent
oCundolist
oCUniformLoc
oCunionfind
oCusvec3 dimensional vector containing unsigned shorts
oCusvec.__unnamed__
oCusvec.__unnamed__.__unnamed__
oCutf8stream
oCvacollect
oCvarenderer
oCvboinfo
oCvecVector with 3 floats and some useful methods
oCvec.__unnamed__Memory union which contains position, color or 3 float values please note that only one of these members can be accessed!
oCvec.__unnamed__.__unnamed__
oCvec.__unnamed__.__unnamed__
oCvec22-dimensional float vectors
oCvec2.__unnamed__
oCvec2.__unnamed__.__unnamed__
oCvec44-dimensional float vector all methods stay basicly the same but with an extra dimension
oCvec4.__unnamed__
oCvec4.__unnamed__.__unnamed__
oCvec4.__unnamed__.__unnamed__
oCvectorVector template
oCvertcommands
oCvertex
oCverthash
oCvertinfo
oCvertloader
oCvertmodel
oCviewcellnode
oCviewcellrequest
oCVSlotA virtual Slot
oCvslothdr
oCvslotmap
oCvslotref
oCvtxarray
\Cwaterinfo