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Namespaces | Functions
bomb_client.cpp File Reference
#include <math.h>
#include <string.h>
#include <algorithm>
#include "SDL_opengl.h"
#include "SDL_timer.h"
#include "inexor/client/gamemode/bomb_client.hpp"
#include "inexor/engine/rendergl.hpp"
#include "inexor/engine/rendertext.hpp"
#include "inexor/fpsgame/entities.hpp"
#include "inexor/fpsgame/fps.hpp"
#include "inexor/fpsgame/guns.hpp"
#include "inexor/fpsgame/movable.hpp"
#include "inexor/fpsgame/projectile.hpp"
#include "inexor/fpsgame/teaminfo.hpp"
#include "inexor/gamemode/gamemode.hpp"
#include "inexor/io/filesystem/mediadirs.hpp"
#include "inexor/model/model.hpp"
#include "inexor/network/SharedVar.hpp"
#include "inexor/network/legacy/cube_network.hpp"
#include "inexor/network/legacy/game_types.hpp"
#include "inexor/physics/physics.hpp"
#include "inexor/shared/command.hpp"
#include "inexor/shared/cube_formatting.hpp"
#include "inexor/shared/cube_loops.hpp"
#include "inexor/shared/cube_types.hpp"
#include "inexor/shared/cube_vector.hpp"
#include "inexor/shared/geom.hpp"
#include "inexor/shared/tools.hpp"
#include "inexor/texture/settexture.hpp"
#include "inexor/ui/legacy/3dgui.hpp"
#include "inexor/util/legacy_time.hpp"

Namespaces

 game
 implementation of basic game functionsand cubescript bindings
 

Functions

 game::VARP (showbombs, 0, 1, 1)
 
 game::VARP (showbombradius, 0, 1, 1)
 
 game::VARP (showbombdelay, 0, 1, 1)
 
 game::VARP (showminimapobstacles, 0, 1, 1)