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Namespaces | Macros
bomb_server.cpp File Reference
#include <string.h>
#include <algorithm>
#include <memory>
#include "inexor/fpsgame/fpsstate.hpp"
#include "inexor/fpsgame/guns.hpp"
#include "inexor/gamemode/gamemode.hpp"
#include "inexor/io/Logging.hpp"
#include "inexor/network/legacy/cube_network.hpp"
#include "inexor/network/legacy/game_types.hpp"
#include "inexor/server/client_management.hpp"
#include "inexor/server/game_management.hpp"
#include "inexor/server/gamemode/bomb_server.hpp"
#include "inexor/server/map_management.hpp"
#include "inexor/server/network_send.hpp"
#include "inexor/shared/cube_formatting.hpp"
#include "inexor/shared/cube_loops.hpp"
#include "inexor/shared/ents.hpp"
#include "inexor/shared/geom.hpp"
#include "inexor/shared/tools.hpp"
#include "inexor/ui/legacy/3dgui.hpp"
#include "inexor/util/legacy_time.hpp"

Namespaces

 server
 

Macros

#define bombteamname(s)   (!strcmp(s, "good") ? 1 : (!strcmp(s, "evil") ? 2 : 0))
 

Macro Definition Documentation

#define bombteamname (   s)    (!strcmp(s, "good") ? 1 : (!strcmp(s, "evil") ? 2 : 0))