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capture_client.hpp File Reference
#include <algorithm>
#include "inexor/client/gamemode/gamemode_client.hpp"
#include "inexor/fpsgame/ai.hpp"
#include "inexor/fpsgame/fpsent.hpp"
#include "inexor/gamemode/capture_common.hpp"
#include "inexor/gamemode/gamemode.hpp"
#include "inexor/network/legacy/buffer_types.hpp"
#include "inexor/physics/physics.hpp"
#include "inexor/shared/cube_vector.hpp"
#include "inexor/shared/tools.hpp"
#include "inexor/util/legacy_time.hpp"

Go to the source code of this file.

Classes

struct  game::captureclientmode
 

Namespaces

 game
 implementation of basic game functionsand cubescript bindings
 

Variables

captureclientmode game::capturemode