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collect_client.cpp File Reference
#include <math.h>
#include <memory>
#include "SDL_opengl.h"
#include "inexor/client/gamemode/collect_client.hpp"
#include "inexor/engine/dynlight.hpp"
#include "inexor/engine/glemu.hpp"
#include "inexor/engine/lightmap.hpp"
#include "inexor/engine/material.hpp"
#include "inexor/engine/octa.hpp"
#include "inexor/engine/particles.hpp"
#include "inexor/engine/rendergl.hpp"
#include "inexor/engine/renderparticles.hpp"
#include "inexor/engine/rendertext.hpp"
#include "inexor/fpsgame/ai.hpp"
#include "inexor/fpsgame/client.hpp"
#include "inexor/fpsgame/entities.hpp"
#include "inexor/fpsgame/fps.hpp"
#include "inexor/fpsgame/player.hpp"
#include "inexor/fpsgame/teaminfo.hpp"
#include "inexor/gamemode/gamemode.hpp"
#include "inexor/io/Logging.hpp"
#include "inexor/model/model.hpp"
#include "inexor/network/SharedVar.hpp"
#include "inexor/network/legacy/cube_network.hpp"
#include "inexor/network/legacy/game_types.hpp"
#include "inexor/shared/cube_formatting.hpp"
#include "inexor/shared/cube_loops.hpp"
#include "inexor/shared/cube_types.hpp"
#include "inexor/shared/ents.hpp"
#include "inexor/sound/sound.hpp"
#include "inexor/ui/legacy/3dgui.hpp"

Namespaces

 game
 implementation of basic game functionsand cubescript bindings