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texture Directory Reference

Files

file  additionaltools.cpp
 additional texture generation tools provided by the engine.
 
file  additionaltools.hpp [code]
 
file  compressedtex.cpp
 compressed texture (mostly dds) loading.
 
file  compressedtex.hpp [code]
 compressed texture (mostly dds) loading.
 
file  cubemap.cpp
 environment map loading routine.
 
file  cubemap.hpp [code]
 environment map loading routine.
 
file  format.cpp
 Small helper functions to organize which OpenGL formats to use.
 
file  format.hpp [code]
 Small helper functions to organize which OpenGL formats to use.
 
file  image.cpp
 Texture modifiers mainly applied on load.
 
file  image.hpp [code]
 Texture modifiers mainly applied on load.
 
file  macros.hpp [code]
 
file  savetexture.cpp
 everything to save images of various formats.
 
file  savetexture.hpp [code]
 everything to save images of various formats.
 
file  SDL_loading.cpp
 Wrapper for the SDL API calls used to load textures.
 
file  SDL_loading.hpp [code]
 Wrapper for the SDL API calls used to load textures.
 
file  settexture.hpp [code]
 Setting a texture without using more than the texture path.
 
file  slot.cpp
 
file  slot.hpp [code]
 management of texture slots as visible ingame.
 
file  texsettings.cpp
 Settings for texture loading and handling.
 
file  texsettings.hpp [code]
 Settings for texture loading and handling.
 
file  texture.cpp
 Main texture loading and organizing routines.
 
file  texture.hpp [code]
 internal texture loading and organizing routines + main texture structures.