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fpsstate.hpp File Reference
#include "inexor/shared/cube_loops.hpp"
#include "inexor/shared/ents.hpp"
#include "inexor/fpsgame/guns.hpp"
#include "inexor/gamemode/gamemode.hpp"
#include "inexor/util/random.hpp"
#include <algorithm>

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Classes

struct  fpsstate
 First person state. More...
 

Macros

#define isaitype(a)   (a >= 0 && a <= AI_MAX-1)
 

Enumerations

enum  { AI_NONE = 0, AI_BOT, AI_MAX }
 

Macro Definition Documentation

#define isaitype (   a)    (a >= 0 && a <= AI_MAX-1)

Enumeration Type Documentation

anonymous enum
Enumerator
AI_NONE 
AI_BOT 
AI_MAX