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game_management.cpp File Reference
#include "inexor/network/legacy/game_types.hpp"
#include "inexor/server/client_management.hpp"
#include "inexor/server/game_management.hpp"
#include "inexor/server/network_send.hpp"

Namespaces

 server
 

Functions

void server::pausegame (bool val, clientinfo *ci)
 

Variables

bool server::gamepaused = false
 Whether this game is currently paused. More...