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game_management.hpp
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1 #pragma once
2 
3 namespace server {
4 struct clientinfo;
5 } // namespace server
6 
7 namespace server
8 {
10 extern bool gamepaused;
11 
12 extern void pausegame(bool val, clientinfo *ci = nullptr);
13 }
14 
void pausegame(bool val, clientinfo *ci)
Definition: game_management.cpp:10
bool gamepaused
Whether this game is currently paused.
Definition: game_management.cpp:8