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Namespaces | Macros
hideandseek_client.cpp File Reference
#include <string.h>
#include "SDL_opengl.h"
#include "inexor/client/gamemode/hideandseek_client.hpp"
#include "inexor/engine/rendergl.hpp"
#include "inexor/fpsgame/movable.hpp"
#include "inexor/fpsgame/teaminfo.hpp"
#include "inexor/io/filesystem/mediadirs.hpp"
#include "inexor/shared/cube_formatting.hpp"
#include "inexor/shared/cube_loops.hpp"
#include "inexor/shared/cube_types.hpp"
#include "inexor/shared/cube_vector.hpp"
#include "inexor/shared/ents.hpp"
#include "inexor/shared/geom.hpp"
#include "inexor/texture/settexture.hpp"
#include "inexor/util/legacy_time.hpp"

Namespaces

 game
 implementation of basic game functionsand cubescript bindings
 

Macros

#define ishider(ci)   (strcmp(ci->team, TEAM_HIDE) == 0 && ci->state != CS_SPECTATOR ? true : false)
 
#define isseeker(ci)   (strcmp(ci->team, TEAM_SEEK) == 0 && ci->state != CS_SPECTATOR ? true : false)
 

Macro Definition Documentation

#define ishider (   ci)    (strcmp(ci->team, TEAM_HIDE) == 0 && ci->state != CS_SPECTATOR ? true : false)
#define isseeker (   ci)    (strcmp(ci->team, TEAM_SEEK) == 0 && ci->state != CS_SPECTATOR ? true : false)