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scoreboard.hpp
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1 #pragma once
2 
3 #include "inexor/shared/cube_vector.hpp" // for vector
4 
5 struct fpsent;
6 
7 namespace game {
8 extern void showscores(bool on);
9 extern void getbestplayers(vector<fpsent *> &best);
10 extern void getbestteams(vector<const char *> &best);
11 
12 extern void g3d_gamemenus();
13 }
void getbestteams(vector< const char * > &best)
Definition: scoreboard.cpp:88
void showscores(bool on)
Definition: scoreboard.cpp:449
Definition: fpsent.hpp:12
void g3d_gamemenus()
Definition: scoreboard.cpp:442
void getbestplayers(vector< fpsent * > &best)
Definition: scoreboard.cpp:77