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fpsentity Struct Reference

trigger handler More...

#include <entities.hpp>

Inheritance diagram for fpsentity:
extentity entity

Public Member Functions

 fpsentity ()
 
bool spawned () const
 
void setspawned (bool val)
 
void setspawned ()
 
void clearspawned ()
 

Public Attributes

int triggerstate
 
int lasttrigger
 
int flags
 
entitylight light
 
extentityattached
 
vec o
 
short attr1
 
short attr2
 
short attr3
 
short attr4
 
short attr5
 
uchar type
 
uchar reserved
 

Detailed Description

trigger handler

Constructor & Destructor Documentation

fpsentity::fpsentity ( )
inline

Member Function Documentation

void extentity::clearspawned ( )
inlineinherited

References EF_SPAWNED, and extentity::flags.

void extentity::setspawned ( bool  val)
inlineinherited

References EF_SPAWNED, and extentity::flags.

void extentity::setspawned ( )
inlineinherited

References EF_SPAWNED, and extentity::flags.

bool extentity::spawned ( ) const
inlineinherited

Member Data Documentation

extentity* extentity::attached
inherited
short entity::attr1
inherited
short entity::attr2
inherited
short entity::attr3
inherited
short entity::attr4
inherited
short entity::attr5
inherited
int extentity::flags
inherited
int fpsentity::lasttrigger
entitylight extentity::light
inherited
vec entity::o
inherited
uchar entity::reserved
inherited

Referenced by newentity().

int fpsentity::triggerstate
uchar entity::type
inherited

The documentation for this struct was generated from the following file: